![]() A conveyor has strictly determined input and output sides. You can input items to a junction from any side. Many of our components are accepts items from any side. The second factor is the direction of the item transported to the component. Their interaction with other components cannot be defined as directional transportation. Mass drivers may also be listed here when they only transport items between each other. Conveyors/conduits, bridges, and phase conveyors/conduits. There are 3 types of transportation component which has the ability to determine the moving direction of the items and liquid inside them. ![]() Transportation direction in these components is determined by two factors:įirst is by the component's own property. In Mindustry transportation systems are created by building transportation components side by side like all other factory style games. But the fps rates are fluctuating a lot, especially on large maps with a lot of units/buildings are present. You also need to test your builds with different fps rates if you are planning to use them on multiplayer. To be safe, if you are planning to reconstruct the experiments here by yourself (which I strongly recommend this) Limit your FPS to a maximum of 65 on your game settings to achieve the same results. If you try the setups here with different FPS rates, you may calculate different numbers than us. ![]() You need to consider that Mindustry is a game that is highly affected by FPS (frames per second) rates. We will be giving you some speed information about transportation chains here. I believe you will find information crumbs which will solve some of your problems. Even if you think you already know about a subject that I am giving information, I suggest you take some time to finish reading it. Then I will dive deeply to a point that is not necessarily needed to be able to play the game but needed to be known for creating complex, compact and efficient systems. The information I'll be giving you here will start with very basic knowledge which is required to be known by you to play the game casually. My goal is to show people how deep and puzzling this game can be if you look it in a different way. This is the entry point of the "Deeper Understanding of Mindustry" guide series. Do not take the informations as it is many tings has been changed and there are no plans for us to update this guides. Important Note: This guide is incompatible with current game version. ![]()
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