![]() ![]() SendPacket(new CPacketPlayerPosition(mc.thePlayer.posX + -Math.sin(MovementUtils.getDirection()) * packetSpeed.get(), mc.thePlayer.posY, mc.thePlayer.posZ + s(MovementUtils.getDirection()) * packetSpeed.get(), mc.thePlayer. SendPacket(new CPacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 10, mc.thePlayer.posZ, mc.thePlayer.onGround)) MovementUtils.strafe(packetVanillaSpeed.get()) ![]() ![]() Mc.thePlayer.motionY = mc.thePlayer.motionX = mc.thePlayer.motionZ = 0 MAC OS version (Tar.gz file): Download from Server 1. Linux version (AppImage file): Download from Server 1. Windows Installer (Msi file): Download from Server 1 Download from Server 2. It simplifies the installation of the client and keeps it automatically up to date. ResetXYZ.get() & (mc.thePlayer.motionX = mc.thePlayer.motionY = mc.thePlayer.motionZ = 0) LiquidLauncher is the official launcher for LiquidBounce. PacketSendAdditionalMoves = value.createBoolean("SendAdditionalMoves", true) So if you dont like the standard design, you can easily customize it to your. PacketInstant = value.createBoolean("Instant", true), LiquidBounce allows you to customize the HUD according to your personal needs. PacketVanillaSpeed = value.createFloat("VanillaSpeed", 2.0, 0.0, 5.0), ResetXYZ = value.createBoolean("Reset-Motion", false), Registering a module is done as follows: script.A long time ago I showcased a packetfly bypass, since now it is patched and somebody may be interested in it, there you go my good bois! The mandatory information consists of a name, a description and a category under which the module should be displayed in the client's ClickGUI / TabGUI.Ī list of all information that can be specified can be found here. When registering a new module, certain information has to be specified, which is then shown in LiquidBounce's GUIs. The following information has to be specified: The name of the script, the current version of the script, and an array of people who contributed to the script, the authors. With the help of AutoSettings you can save a specific configuration and reload it later without having to manually adjust all settings again. In the following the script is registered with the client. With LiquidChat you can chat with other LiquidBounce users, even if you are not on the same server. New projects should always use the latest API version. ![]() If this comment is missing, the script is executed with support for the first API version. In the first line of the main file of each project the targeted API version has to be specified. In the following we will write a simple script that will display a message in the chat every time it is enabled. Thus, it is also possible to access Minecraft classes, methods and fields very easily, which is why the API should immediately look familiar to anyone who has ever worked with MCP.įirst create a file for your script with the extension. The outstanding feature of this engine is that (almost) all Java features can be accessed directly. Nashorn compiles JavaScript to regular Java bytecode and subsequently loads it dynamically into the Java runtime. LiquidBounce's script API is based on Nashorn, an ECMAScript (in the following referred to as JavaScript) engine written entirely in Java. The latter is especially convenient if the project consists of multiple files. The import button can import single JavaScript files as well as zip archives. Additionally, it allows the user to import additional scripts and to delete already installed ones. The ScriptManager serves as an overview of all currently installed scripts, their authors and installed version. The outstanding feature of this engine is that (almost) all Java features can be accessed. and supports Minecraft Versions 1.8.9 through to 1.18.2. However, if you need the old documentation, you can still find it in this GitHub repository. LiquidBounces script API is based on Nashorn, an ECMAScript (in the following referred to as JavaScript) engine written entirely in Java. Liquid Bounce is a popular Hack for minecraft, the client has over 3 million downloads. The documentation on this website only refers to the latest version of the script API, which was introduced in LiquidBounce b72. ![]()
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